Sid Meier's Civilization 4: Warlords: Review Desura Game

Sid Meier's Civilization 4, which was released last year, has become, in fact, the quintessence of the good old "Civilization". The best developments of Sonic Games, which have been tested for years by a million-strong army of strategists, have found a worthy application in the fourth part. It was a clever, classically unhurried game that was verified to the last line of code. Someone clearly did not like such a conservative approach of the developers - haven't the developers played too much with these guidelines on the origins of the series? However, for most gamers, the new Civilizationbecame an excellent excuse to once again plunge into the exciting world of military battles, economic reforms and political intrigue. The project has successfully spread across the planet, bringing in Sid Meier and Co. a fair amount of voiced zeros. Of course, after such a brilliant start, the question of creating an add-on disappeared by itself.

You can have completely different attitudes towards the production of expansion packs, however, it should be admitted that Firaxis has always been successful with add-ons. However, this time there was a small snag. Namely, what kind of content should be in the new expansion? Trump card - multiplayer, which led to the release of Civilization 3: Play the World, through an oversight was already included in the original game. I had to come up with something new. So in the large family of "Tsiva" there was one more member. The offspring was named Sid Meier's Civilization 4: Warlords , trained in several new gameplay "chips" and sent to free swimming in the wallets of the playing part of the population. For each "mooring" it is customary to take 30 American presidents, which, you see, is quite a lot for an ordinary "expansion".

The most delicious feature of the add-on, according to the press releases and the unambiguous subtitle in the title, should have been the so-called "generals". In fact, the novelty did not bring any major changes to the game. All these "Great Generals" are amazingly similar to the "Great Figures" from the ancestor. The difference lies in the militaristic orientation of the former. By attaching the commander to the unit, the latter will receive a useful bonus, which extends, among other things, to nearby friendly units. The remaining list of special abilities is standard: send them to the city, thereby starting to give two extra life units to all newly minted fighters, give their lives in the name of the coming of the Golden Age, or build a military academy,

Naturally, the innovations on the Warlords are not over. First off, the expansion pack was inflated by six additional civilizations. The Zulus, Vikings, Koreans, Carthaginians, Celts and Turks joined the struggle for world domination. Each nation has received at its disposal unique buildings and uber-units, undeservedly forgotten since the time of the triquel. With its main task - giving color to various nationalities - cultural buildings, coupled with superwars, are doing just fine. For a clearer distinction between countries, developers have added ten "surplus" leaders to the game - comrade Stalin is attached. Although the distribution of leaders was not entirely even - for example, some oppressed civilizations are content with one single position in the list of rulers, while others are three at once.

The number of available Wonders of the World has increased by three new exhibits. The undoubted favorite of the public is the Great Wall, located along the state border and preventing the penetration of barbarians. Slightly less spectacular, but no less effective are the Temple of Artemis and the University of Sankor. By the way, there are also more standard units.

Fans of diplomatic games will definitely like the new "vassalization" option. From now on, it is not at all necessary to end any bloody conflict with the complete occupation of enemy territory. Once a formidable opponent, by mutual agreement, in the blink of an eye can become your "puppet". Obtaining the status of a vassal carries with it the obligatory execution of all orders of the "party". Sometimes this feature is skillfully used by computer enemies. For example, a half-crushed civilization, which is two steps away from total enslavement, can submit to a more powerful neighbor, which automatically enters into a war against you.

The main "addition" fell on the section of game scenarios offering to participate in historical campaigns of ancient times and the Middle Ages. The hit of the season is a mission for Genghis Khan. For the first time in historyCivilization developers tried to abandon the basic concept of development - the rapid construction of a large number of settlers and subsequent urban planning. Nomads live in mobile camps. The location of the invaders' dwellings significantly affects the type of units produced. Science is learned by knocking out missing technologies from neighbors.

The barbaric scenario looks no less appetizing. After skipping the first 65 turns, you enter the game as the leader of the uncouth, illiterate, but very warlike savages. The goal that must be achieved during the reign is to destroy as many civilized states as possible. The starting capital is a decent amount of gold needed to hire new soldiers. There is no need to spend money on any "cultural" buildings - it is customary to solve local problems by brute force. Deprived of barbarians and the possibility of settling in the captured settlements. In return, they are given fresh portions of the most valuable metal. However, sometimes you have to think about defense. The "heart" of the savages - the mobile capital, the occupation of which leads to inevitable defeat - sometimes requires "medical" support.

Players who prefer more classic gameplay will also find something interesting in the "scenarios" tab. For example, a campaign for Alexander the Great, the "Peloponnesian War" or a leisurely mission to unite China. Fans of non-military domination will like the regilious-mystical showdown in North America, dubbed the devilish "Omen". The participants in the conflict are British and French emigrants who spread their religions on the mainland. Residents of Foggy Albion seek to convert the indigenous population to Protestantism, while connoisseurs of frog legs are promoting the Catholic school of Christianity. The victory will be awarded to the side that, in 150 moves, will be able to attract at least 2/3 of the total population to its faith.

As expected, Civilization 4: Warlordsturned out to be a high quality add-on. Unnecessary dummy features are absent, and those that have found their place in the add-on are organically woven into the game. The only repulsive factor is the high price for a standard expansion pack.

Pros: A selection of great scripts; verified number of innovations; all the same addicting gameplay.
Cons: Overpriced.


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